Lasthaven

Overview
Situated on the far northern edge of the Swynmoor, Lasthaven is a small settlement of superstitious folk on constant guard against the horrors that lurk in the night. The Swynmoor is home to all manner of unnatural monsters and phenomena, and spirits haunting the small town are not uncommon. Though there is refuge to be found for travelers passing by— particularly for pilgrims on their way to see the oracle of Echolalia— they will often be subjected to heavy examination before they are granted any respite. Lasthaven has given birth to many strange superstitions that have since spread by way of travelers and merchants, though often the reasoning behind these hearth witch rituals are lost.

Demographics
The village of Lasthaven covers an area of approximately 3 acres, with a total population of 200 people. The population is mostly human (79%), with smaller numbers of dwarves (9%), elves (5%), halflings (3%), gnomes (2%), half-elves (1%) and half-orcs (1%).

Economy
The village's gold piece limit is 100 gp. Anything, whether it be mundane or magical, having a price under that limit is most likely available for purchase. The total amount of available coinage, or the total value of any given item of equipment for sale at any given time, is 1,000 gp.

Locations
Notable locations in Lasthaven are the Temple of Ymira, the Inn of the Sleepless Eye, Bailey's Tavern, Cup and Crown Brewery, the Merchant Quarter, the guardhouse, and the mayor's house.

People
Notable figures in Lasthaven are Mayor Warder, Guard Captain Riffin Pyle, Head Priest Ingmar Reistad, and his daughter, Rana Reistad, who manages the Inn of the Sleepless Eye.

Culture
Fashion in Lasthaven favors loose green-brown and blue garments. Tops are typically long sleeved with high necklines; leggings and pants are also customary. Embroidery is a staple of the style. Dark grey and tan are also common colors.

Superstitions
Common superstitions within Lasthaven include:
 * Don't flirt in a grove of pine trees or you risk a contest.
 * Spotting a bucket near a dock sometimes warns of an ordeal if you don't spin in a circle.
 * Spotting a clover brings an introduction.
 * Encountering a horse during a rainstorm warns of bad luck unless you make a ritual gesture.
 * If you settle an argument near a patch of certain blue flowers you might encounter a legal problem.
 * Encountering a certain yellow flower near a holy site sometimes warns of bad luck.
 * Don't curse someone on a solstice.
 * Finding a hammer during winter can portend joy.
 * Spotting a serpent in a garden often foretells an illness.
 * If you curse near a patch of dandelions during the growing season you might bring about a case of mistaken identity unless you pour out a few drops of a certain drink.